We've actually simplified it rather than embellished it, to improve the clarity and the readability of it. "You'd have to kind of rotate it to figure out what's the best angle to see where your character is and where you need to go. "Looking back at it, there was a little bit of frustration around how to control or how to read it quickly," said Joel MacMillan, a developer on the remake, of the change. And Motive has identified this and has changed it for the remake, making it a 2D map. For example, like most 3D maps, its 3D map in the game wasn't very well realized or useful. Also some of the gameplay is a bit jankier compared to 2 and 3 since they were still figuring things out at the time. Dead Space 1 is 15 years old, the PC port is a mess even today unless you jump through hoops and manual fixes. That said, while the game is a certified classic, it doesn't mean it's without fault. We havent gotten a new Dead Space game in nearly 10 years now. Not only it is it considered one of the best games of its year, but it and its first sequel are widely considered some of the best survival horror games ever made. When Dead Space was released in 2008, it was almost universally praised, earning an 89 on Metacritic. Developer Motive has confirmed another change being made to the original Dead Space for the upcoming remake, and it's to a fairly divisive feature.
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